
Cyclone Knell
Wind Knell, tier III
One creature, two Shards and a half, one tile shorter. Cools on the Shard's clock.
- Element
- Wind
- Tier
- III
- Hits
- One creature
- Reach
- 9 tiles
- Cooldown
- 4 s
Damage
To each creature it catches, before that creature's resistance. It grows with your level.
| Your level | Damage |
|---|---|
| 1 | 191–298 |
| 25 | 282–439 |
| 50 | 375–585 |
| 100 | 563–878 |
After it, every other attack crystal waits 1 s.
How to get it
- Bought at the Alchemy Tower, tier III: 3 for 915 gold and 2 Essence of Magic. Only for a player attuned to Wind.
Wind Knells
- Zephyr KnellTier I
- Squall KnellTier II
- Cyclone KnellTier III
Wind, tier III
- Cyclone ShardShard
- Cyclone BurstBurst
- Cyclone NovaNova
- Cyclone WaveWave
- Cyclone KnellKnell
Where to sell
No shop buys it.