
Zephyr Knell
Wind Knell, tier I
One creature, two Shards and a half, one tile shorter. Cools on the Shard's clock.
- Element
- Wind
- Tier
- I
- Hits
- One creature
- Reach
- 7 tiles
- Cooldown
- 3 s
Damage
To each creature it catches, before that creature's resistance. It grows with your level.
| Your level | Damage |
|---|---|
| 1 | 40–62 |
| 25 | 59–91 |
| 50 | 78–122 |
| 100 | 117–183 |
After it, every other attack crystal waits 1 s.
How to get it
- Bought at the Alchemy Tower, tier I: 5 for 175 gold. Only for a player attuned to Wind.
Wind Knells
- Zephyr KnellTier I
- Squall KnellTier II
- Cyclone KnellTier III
Wind, tier I
- Zephyr ShardShard
- Zephyr BurstBurst
- Zephyr NovaNova
- Zephyr WaveWave
- Zephyr KnellKnell
Where to sell
No shop buys it.