
Zephyr Wave
Wind Wave, tier I
Sixteen tiles the way you are facing, four deep, widening as it goes.
- Element
- Wind
- Tier
- I
- Hits
- Ahead of you
- Tiles hit
- 16
- Cooldown
- 3 s
Damage
To each creature it catches, before that creature's resistance. It grows with your level. Every creature on its 16 tiles takes a full roll.
| Your level | Damage |
|---|---|
| 1 | 9–16 |
| 25 | 14–24 |
| 50 | 18–32 |
| 100 | 28–48 |
After it, every other attack crystal waits 1 s.
How to get it
- Bought at the Alchemy Tower, tier I: 10 for 85 gold. Only for a player attuned to Wind.
Wind Waves
- Zephyr WaveTier I
- Squall WaveTier II
- Cyclone WaveTier III
Wind, tier I
- Zephyr ShardShard
- Zephyr BurstBurst
- Zephyr NovaNova
- Zephyr WaveWave
- Zephyr KnellKnell
Where to sell
No shop buys it.